using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("BoxDiskStateInfo")]
	public class BoxDiskStateInfo : MonoClass
	{
		public Vector3 m_MainMenuRotation => method_2<Vector3>("m_MainMenuRotation");

		public float m_MainMenuDelaySec => method_2<float>("m_MainMenuDelaySec");

		public float m_MainMenuRotateSec => method_2<float>("m_MainMenuRotateSec");

		public iTween.EaseType m_MainMenuRotateEaseType => method_2<iTween.EaseType>("m_MainMenuRotateEaseType");

		public Vector3 m_LoadingRotation => method_2<Vector3>("m_LoadingRotation");

		public float m_LoadingDelaySec => method_2<float>("m_LoadingDelaySec");

		public float m_LoadingRotateSec => method_2<float>("m_LoadingRotateSec");

		public iTween.EaseType m_LoadingRotateEaseType => method_2<iTween.EaseType>("m_LoadingRotateEaseType");

		public BoxDiskStateInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BoxDiskStateInfo(IntPtr address)
			: this(address, "BoxDiskStateInfo")
		{
		}
	}
}
